Thursday, April 30, 2009

Loot Disputes





Infant guilds by new players often decide to pass out loot based on rolls with no outlining criteria.

This is both lazy and naïve. Though IVV currently has a /roll plan, we struggled through several permutations of loot rules to get to this one and may in time find something that works better.

Individuals Want a System That Favors Them

The hardcore raider will want the system that favors people who play often and come prepared.

The casual raider will want the system that gives them a shot at loot even though they can't put in the same time and effort.

Family guilds want to be fair to both -- in a family guild, the raiding of the hardcores often relies on the whims of the casuals. If you ostrasize either group, you won't have enough people signing to form a raid.

Cover Types of Loot

  • Epics
  • Novelty Loot
  • Legendaries

Each type of loot should have a different parameter of rules. Novelty loot does not help a raid progress, but it's much sought-after and can be a "status" flag for your guild. Legendaries do help a raid and thus should go to the person who will get the most use out of it for your guild.

Cover Types of Spec

  • Main Spec
  • Off Spec
  • Dual Spec

With specs, loot rules become much more complicated. And with dual specs, main spec becomes a lot more subjective. I can't tell you how to handle this because I'm just as intimidated by the subject as anyone. But it will help if you read up on loot systems.

Bonus and Punishment

IVV doesn't have bonus or punishment packages, but rewarding good behavior like being on time and coming prepared to raids.

PuG Raiding

Can your members fill in raids for people outside the guild? Under which circumstances is it okay? Under which is it not?

Settling Disputes

Loot disputes always happen when players start to care more about gear than each other. The key to keeping loot disputes at a minimum is simply to encourage your players to make loot secondary to relationships. While this is impossible with many players in ordinary or hardcore guilds (where the raiding atmosphere is much more competitive), it is vital to the success of a family guild.

No loot system is perfect and none will completely satisfy your members. Rules are simply necessary to guide the guild through loot and prevent anyone from taking advantage.

Loot disputes are the easiest disputes to solve. Whatever your rules say, obey. If they obviously need to change, change them. Let the loot fall where it lies according to your current rules even if nobody likes it, then make provisions in your rules to address what happened and prevent it happening again.

Anyone who cares more about people than loot will stay and try to work through the problem, especially if you listen to them and work to find a fair solution. People who care more about loot than people will continue to be a problem unless they have a change of heart. If they don't change, they will eventually leave for a guild with loot rules that favor them.

As a family guild, your job is to try and keep the members willing to work through differences over those ready to pack up and leave for something as bloodless as loot.

Summary

  • Don't break your loot rules, ever.
  • Change your rules when they fail to be fair.
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Beth Blevins is a former officer in In Vino Veritas.
She's a writer, artist, and avid blogger.
Beth's been married since her junior year of college.
Whenever that was.

1 comment:

  1. Important! Very Important.

    In Ashen Rayne, we're playing around with a new loot system. Not sure if we're using it all the time now, but so far we haven't been using it in Naxx.

    Right now, we just say something like, Tanks roll, or Ranged DPS roll. If no one rolls, then we say Off-Spec role.

    The new system is something like, you get a point (or 2, I'm not sure exactly as I haven't been present when it's been in use) for downing a boss. When you roll on a gear, if there are other people, points are compared. If you have less points, the item goes to them, but they spend a point(s).

    Basically, if you don't roll on a lot of gear, or nothing drops for you, you're more likely to get gear you want when it does drop.

    Granted, I'm not sure if the points reset from week to week, and I know we've been doing our 25mans with another Guild, so there's probably a bit more refinement going on with our loot system right now.

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